Indie service for one game

Turn a stuck Steam page into one launch plan your team can actually ship.

Every week your page undersells the game, players you already earned walk past it, and the next Steam moment gets closer. Another art or trailer invoice will not tell you why. Steam Page Rebuild finds the first commercial problem worth fixing for one game and its directly connected demo, then gives your team page direction, creative briefs, measurements, and an implementation plan.

Fixed $4,950Paid upfrontUsually 4-6 weeksLimited spots each quarter

We lead the strategy and hand your team work it can ship. Your team approves what goes live.

One gameone player promiseone next priority

Audience / game or demo / Steam page / traffic

A good fit when

Your next Steam decision can still change.

The service makes sense when another guess is likely to cost more than reaching one supported answer.

  • A real Steam milestone is close enough that the next decision matters.

  • The remaining opportunity or avoidable spend is materially larger than the fee.

  • The page, assets, demo, timing, or plan can still be changed.

  • Someone on the team can own and publish the approved work.

This service needs someone on your side who can ship the changes, and a real decision that can still change. Teams that need asset production rather than commercial direction should hire production first.

At handoff, your team has

A ranked answer and the work needed to act on it.

You stop guessing. Your team knows what to fix first, what to tell the artist, and what to measure, and every recommendation connects to a practical next step.

  1. A commercial diagnosis across the audience, game or demo, Steam page, and traffic, naming the problem costing you the most right now and what we still need to test

  2. Priorities ranked around the decision in front of you

  3. Page-ready English Steam copy: the short description, the About section, and a recommended tag order, with truth, localization, and wishlist-path checks

  4. Capsule, screenshot-sequence, and trailer direction briefs your artist can work from

  5. The next move for your demo, Coming Soon page, festival, campaign, or launch

  6. Starting measurements and an implementation plan naming who ships each change and when we check the work

  7. A before-and-after conversion record from your own Steamworks account, comparing click-through and wishlist rate against the baseline we took at the start, with contaminated periods excluded and the result labelled honestly

The work does not stop at handoff.

The commercial judgment, page-ready direction, specifications, sequence, handoff, and the review that follows it are all part of the fee.

Project sequence

How the work moves from evidence to review.

Five scoped stages keep the recommendation connected to the work your team will implement.

  1. Evidence intake

    We record the page, game or demo, timing, source data, and known constraints.

  2. Diagnosis

    We test the audience, game or demo, Steam page, and traffic against the evidence.

  3. Direction your team can use

    ContentCrepe writes the positioning, the page-ready English copy, the creative briefs, and the measurement definitions. All of it is standard, not an optional add-on.

  4. Implementation planning

    The implementation plan names who ships each change and when we check the work and decide what happens next.

  5. Handoff and review

    Your team receives the finished work and the agreed review included in the service.

How we work together

Four meetings. One decisive revision.

A tight cadence keeps the project moving: we meet when a decision is on the table, and your feedback lands as one consolidated round.

  • One kickoff

  • One direction review

  • One consolidated revision round

  • One final handoff

How the work is divided

Who handles direction, implementation, and production.

ContentCrepe supplies the analysis, direction, copy, briefs, plans, board, and reviews.

Your team supplies evidence, approvals, budget, and the person who ships the changes. Your team or your vendors make and publish the finished assets.

Outside production covers art, trailers, localization production, media, creators, events, engineering, and other vendor work unless written into the agreement.

Further ContentCrepe implementation or QA help can be quoted later as a separate fixed piece of work. The FAQ covers the likely extra costs in detail.

Scope you can inspect

Review the standard scope.

The standard scope covers one game, its connected demo, and one source-language Steam page. Before work begins, your signed proposal confirms exactly what we are delivering, at what price, and on what timing.

Steam Page RebuildFixed $4,950

Included

  • A commercial diagnosis across the audience, game or demo, Steam page, and traffic, naming the problem costing you the most right now and what we still need to test
  • A focused review of relevant market context and comparable public evidence
  • Positioning and Steam-page direction built around one clear player promise
  • Priorities ranked around the decision in front of you
  • Page-ready English Steam copy: the short description, the About section, and a recommended tag order, with truth, localization, and wishlist-path checks
  • Capsule, screenshot-sequence, and trailer direction briefs your artist can work from
  • The next move for your demo, Coming Soon page, festival, campaign, or launch
  • Starting measurements and an implementation plan naming who ships each change and when we check the work
  • A practical handoff plan for the approved priority work
  • Kickoff, decision review, handoff, and the agreed project review
  • A before-and-after conversion record from your own Steamworks account, comparing click-through and wishlist rate against the baseline we took at the start, with contaminated periods excluded and the result labelled honestly

Handled outside the package

  • Campaign operation, asset production, localization production, or recurring support
  • Unlimited revisions, product repair, market creation, or open-ended support
  • Engineering, Steamworks implementation, legal, ratings, privacy, tax, or platform counsel

Indie Game Scholarship

Studio-level work, subsidized for a small number of indie teams.

Steam Launch Campaign normally starts at $12,500. The Scholarship gives selected indie teams a separately scoped Studio-level project with a subsidized indie-team contribution.

It is not a discounted Steam Page Rebuild. It is for teams with a credible game, a real resource constraint, and the ability to carry out the work.

See how Scholarship consideration works

What you are buying

You get the same evidence standard, commercial discipline, and accountability we used operating our own game through the recovery documented on the proof page. We find what is blocking sales, put the fixes in funding order, and write the briefs your team executes. The work aims at revenue, and we only take a project when we believe we can move it.

If we do not believe we can move your game, we tell you no before you spend a dollar. That filter is why the work keeps its standard.

We look at the game before we quote it, and if we do not think we can move it you get a straight no instead of a proposal. If we do take it: you sign an agreement listing what we deliver and what you are responsible for, you pay in full, and we start. No instalments, no refunds. We would rather turn work down in week one than hand money back in week six.

More questions? Read the FAQ

What to send

Send us the page and tell us what is stuck.

Sending the game does not start a project. We reply to every inquiry within two business days, including when we do not recommend a fit.