Broken → fixed
Named problems. Not vibes.
Every one of these has a fix your team can approve and ship.
- Broken 01The first five seconds of the page don't say what the game is.
→- FixedCapsule, first screenshots, short description, and trailer opening rebuilt around the one promise the right player must understand first.
- Broken 02The capsule attracts the wrong click — or no click.
→- FixedA specific commercial target for the artist: buyer, fantasy, thumbnail hierarchy, title legibility at small size.
- Broken 03The screenshots show content, not desire.
→- FixedOpening screenshots that make the supported player promise and core experience clear in the order a buyer actually reads them.
- Broken 04The trailer hides the hook.
→- FixedThe promised moment in the opening seconds, before the systems tour.
- Broken 05The tags place the game next to the wrong buyers.
→- FixedA tag order rebuilt from games your real buyers already own.
- Broken 06Demo and Next Fest timing feel like a gamble.
→- FixedA timing recommendation tied to what the demo needs to teach you, not the calendar.
- Broken 07The next spend has no diagnosis behind it.
→- FixedA ranked plan — fund first, test, wait, don't spend — with the evidence attached.