Broken → fixed
What we find and fix.
Every one of these has a fix your team can approve and ship.
- 01−Broken 01The first five seconds of the page don't say what the game is.
- 02+FixedCapsule, first screenshots, short description, and trailer opening rebuilt around the one promise the right player must understand first.
- 03−Broken 02The capsule attracts the wrong click, or no click.
- 04+FixedA specific commercial target for the artist: buyer, fantasy, thumbnail hierarchy, title legibility at small size.
- 05−Broken 03The screenshots show content, not desire.
- 06+FixedOpening screenshots that make the supported player promise and core experience clear in the order a buyer actually reads them.
- 07−Broken 04The trailer hides the hook.
- 08+FixedThe promised moment in the opening seconds, before the systems tour.
- 09−Broken 05The tags place the game next to the wrong buyers.
- 10+FixedA tag order that puts the game in front of the players who buy it.
- 11−Broken 06Demo and Next Fest timing feel like a gamble.
- 12+FixedA timing recommendation tied to what the demo needs to teach you, not the calendar.
- 13−Broken 07The next spend has no diagnosis behind it.
- 14+FixedA ranked plan (fund first, test, wait, don't spend) with the evidence attached.