Case study no. 01. Myosuki.

Steam marketing for indie devs who refuse to be invisible.

Same game. Two years apart. Spot the difference.

Myosuki, monthly Steam revenue

Oct 2023 to Jul 2025
Before
$2,544
Last 31 days
$79,899
+3,041% revenue×31 in 21 months9,311 units sold

The playbook

Three steps. One outcome.

We took what worked for Myosuki and named it. Audit, rebuild, sustain. In that order, every time.

01

Audit

We read everything you have shipped. Store page, wishlist funnel, community signal, influencer pipeline. Two weeks later you get a written report on what is leaking and what it would take to fix.

Two-week sprint
02

Rebuild

Steam page rebuilt for conversion. Genre and competitor research. Wishlist gathering plays. Steam Fest optimization. Plus the playbook of mistakes that quietly damage wishlists.

Where we sign at
03

Sustain

Discount management, festival outreach, Daily Deal pitching, monthly content beats. The point is to convince Steam's algorithm that you are a winner. After that, the platform does the heavy lifting.

Algorithm carries it

What we do

Three things, done thoroughly.

No logos. No TikTok dance trends. The three things that actually move Steam revenue.

01

Audit

A two-week read of your Steam page, wishlist funnel, and community signal. We surface the leaks before we plug them.

More about audit
02

Rebuild

Steam page rebuilt for conversion. Genre and competitor research. Wishlist gathering. Steam Fest. The mistakes-to-avoid list comes with it.

More about rebuild
03

Sustain

Discount management, festival outreach, Daily Deal pitches. Convince the algorithm you are a winner and Steam carries the rest.

More about sustain

Who we are

Steam marketing, run by people who shipped the game first.

We are a small team. Indie developers who got tired of guessing at Steam’s algorithm and started doing the work the right way. We also build Yumefumi, a tracker for the readers we keep asking clients to reach.

What we don’t do

  • Generic “social media management.”
  • PR blasts to dead inboxes.
  • Logo redesigns dressed as rebrands.
  • Decks for work we will not ship.
  • What we do: ship Steam work, on schedule, every week.

Tell us about your game

What is blocking you?

Wishlists piling up but no one is buying? Launch numbers underwhelming? Send us a line. We will tell you what it would take to write your version of the Myosuki story.

No spam. We reply within 48h.