Steam marketing for indie devs who refuse to be invisible.
Same game. Two years apart. Spot the difference.
Myosuki, monthly Steam revenue
The playbook
Three steps. One outcome.
We took what worked for Myosuki and named it. Audit, rebuild, sustain. In that order, every time.
Audit
We read everything you have shipped. Store page, wishlist funnel, community signal, influencer pipeline. Two weeks later you get a written report on what is leaking and what it would take to fix.
Rebuild
Steam page rebuilt for conversion. Genre and competitor research. Wishlist gathering plays. Steam Fest optimization. Plus the playbook of mistakes that quietly damage wishlists.
Sustain
Discount management, festival outreach, Daily Deal pitching, monthly content beats. The point is to convince Steam's algorithm that you are a winner. After that, the platform does the heavy lifting.
Featured work
What we have been making.
A case study for an indie studio that refused to disappear, and a product we are building for the readers we market to.
What we do
Three things, done thoroughly.
No logos. No TikTok dance trends. The three things that actually move Steam revenue.
Audit
A two-week read of your Steam page, wishlist funnel, and community signal. We surface the leaks before we plug them.
More about auditRebuild
Steam page rebuilt for conversion. Genre and competitor research. Wishlist gathering. Steam Fest. The mistakes-to-avoid list comes with it.
More about rebuildSustain
Discount management, festival outreach, Daily Deal pitches. Convince the algorithm you are a winner and Steam carries the rest.
More about sustainTell us about your game
What is blocking you?
Wishlists piling up but no one is buying? Launch numbers underwhelming? Send us a line. We will tell you what it would take to write your version of the Myosuki story.
