A capacity-limited program offering subsidized Studio-level consulting for an independent game.
Some independent teams have a credible game, can make the changes, and still cannot fund a normal Studio project. The Scholarship is for those teams. It can subsidize a focused diagnosis and rebuild when the game, timing, financial need, and ability to implement fit the program.
Capacity
We keep the program small.
Up to two Scholarship places may be offered per calendar quarter. Some quarters may have no award. Only one Scholarship project can be active at a time.
An application does not reserve a place or put your team in a queue. It also does not mean that a Scholarship place is currently available.
What subsidized means
We price the work first. Then we calculate the subsidy.
Studio-level work normally starts at $12,500. For a selected project, ContentCrepe prices the exact written scope at its ordinary fee, then records the team contribution and subsidy separately.
Possible scope
The proposal sets a firm boundary.
The selected project receives only the work needed for its main decision. The list below shows possible work, not an automatic package.
- A review of audience demand, the game or demo, the Steam page, visibility, and the project's economics
- Relevant market evidence and a written recommendation for the commercial decision in front of the team
- Direction for the game's presentation and Steam page, capsule and trailer briefs, plus a localization and claim consistency plan
- A recommendation for the demo, festival, creator, channel, or launch that fits the game's current stage
- Starting measurements, an implementation plan, agreed reviews, and a handoff limited to the selected written scope
Strong applicants
- An independent game intended for Steam with a representative build or honest current footage
- A real commercial decision where deeper consulting could change what the team does next
- A named person who owns the decision and someone able to implement the agreed work
- Enough time, runway, evidence, and outside budget to act on the answer
- A genuine resource constraint relative to normal Studio pricing
- A team prepared to hear that it should run a smaller test, delay, reduce spending, or stop
Not included
- Cash, investment, publishing, distribution, equity, revenue share, or game IP
- Every item in the normal Studio package or unlimited consulting
- Capsule, trailer, localization, development, QA, ads, creators, festivals, software, travel, legal, ratings, or other third-party costs
- Steamworks implementation, campaign operation, launch-day work, or support outside the agreed scope
Short answers
Questions teams usually ask.
Is this a grant?
No. It is paid consulting at a subsidized rate. ContentCrepe does not give the team cash.
Is it free?
No. Studio-level work normally starts at $12,500. Selected teams contribute from $4,950, and outside implementation or production costs remain separate.
How is the Scholarship different from Steam Launch Foundation?
The Scholarship is separately scoped, subsidized Studio-level work. It is not a discounted $4,950 Indie Foundation. ContentCrepe records the ordinary price and the reduced contribution for the same agreed work before calling it subsidized.
How many teams are selected?
Up to two Scholarship places may be offered per calendar quarter. Some quarters may have no award. Only one Scholarship project can be active at a time.
Does ContentCrepe take ownership or revenue share?
ContentCrepe takes no equity, revenue share, publishing rights, or game IP through the Scholarship.
Is a case study required?
No. Any public logo, quote, metric, screenshot, or case study requires separate written approval.
What we can promise, and what we cannot
ContentCrepe does not guarantee wishlists, revenue, Steam placement, or virality.
Any forecast is an estimate. Steam and other third parties control their own decisions. Your signed agreement states what we will do and who is responsible for what.
More questions? Read the FAQRequest consideration
Use the Scholarship inquiry route.
Send the public game, explain the commercial decision that is stuck, and include the next milestone. The form marks the inquiry for separately scoped, subsidized Studio-level work.