Love & Sex: Second Base, before and after its page rebuild

Andrealphus Games hired us to rebuild the Steam page of Love & Sex: Second Base, a game already on sale. We delivered the rebuild documents in August 2026, and the studio published the new page on 31 August 2026. Our figures below come straight from the studio's own Steamworks, read on 1 October 2026.

In the studio's words

Discord message from Andrealphus, 1 October 2026: I campared September to our best year (2024, September too) and we are something like 18% above.

A month after the new page went live, the studio wrote to us: "I compared September to our best year (2024, September too) and we are something like 18% above."

Andrealphus, on Discord, 1 October 2026. The 18% is the studio's own comparison, from its own records. Our figures below use different date ranges.

The old page against the new one

Old page: 17 July to 5 August 2026. New page: 1 to 30 September 2026. No sale ran in either period. The two periods have different lengths, so every figure here is per day or per visitor.

+34%

copies sold per visitor who doesn't own the game

10.41 to 13.96 per 1,000
2x

click-through from Steam wishlists

3.97% to 7.79%
+31%

wishlist rate among visitors who don't own it

3.82% to 5.02%
+59%

base game copies a day

13.75 to 21.80

Visitors who don't own the game: total visits times the non-owner share Steamworks reports for each period (78.2% before, 70.65% after). Copies are base game copies sold. Our report to the studio uses slightly different days, so its figures differ a little from these.

Steamworks sales for Love & Sex: Second Base, 17 July to 5 August 2026: 275 base game copies, 14 a day, and $5,188 base game revenue, $259 a day.
Steamworks sales for Love & Sex: Second Base, 1 to 30 September 2026: 654 base game copies, 22 a day, and $12,058 base game revenue, $402 a day.
Base game sales. The dashed line marks the DLC rows left out. Both periods are in 2026. Steamworks leaves out the year for the current year, and labels 1 to 30 September as the most recent 30 days because we read it on 1 October.
Steamworks store traffic, all sources, 17 July to 5 August 2026: 712,485 impressions and 33,785 visits.
Steamworks store traffic, all sources, 1 to 30 September 2026: 1,200,423 impressions and 66,304 visits.
Store traffic: impressions and visits. In the September image, the dashed line marks where the account name is left out.
Steamworks visits by owners and impression click-throughs, 17 July to 5 August 2026: non-owners 78.2% of visits; 700,333 impressions, 32,063 visits, click-through rate 4.6%.
Steamworks visits by owners and impression click-throughs, 1 to 30 September 2026: non-owners 70.65% of visits; 1,177,188 impressions, 63,848 visits, click-through rate 5.4%.
Share of visits from owners, and click-through on Steam surfaces.
Visits and click-through by sourceFull tables
Steamworks visits and click-through by source, 17 July to 5 August 2026: Wishlist 3.97%, Home Page 2.18%, Tag Page 2.39%.
Steamworks visits and click-through by source, 1 to 30 September 2026: Wishlist 7.79%, Home Page 3.9%, Tag Page 2.99%.
Visits and click-through by source. Other Product Pages fell after the change, and it's shown as it is.
Steamworks wishlist actions, 17 July to 5 August 2026: 1,010 additions, 51 a day, and a balance of 148 for the period.
Steamworks wishlist actions, 1 to 30 September 2026: 2,352 additions, 78 a day, and a balance of 954 for the period.
Wishlist actions. Both periods are in 2026. Steamworks labels 1 to 30 September as the most recent 30 days because we read it on 1 October.

The same 28 days, a year apart

1 to 28 September, in 2025 and in 2026. No sale ran in either.

+47%

base game revenue

$7,450 to $10,940
+46%

base game copies

406 to 592
+80%

wishlist additions

1,200 to 2,163

More people visited the page in 2026 than in 2025, so this comparison mixes the page with traffic. The per-visitor figures above are the page's own measure. Two DLCs came out between these periods, so we quote the base game only.

Steamworks sales, 1 to 28 September 2025: 406 base game copies and $7,450 base game revenue.
Steamworks sales, 1 to 28 September 2026: 592 base game copies and $10,940 base game revenue.
Base game sales, 2025 and 2026. The dashed line marks the DLC rows left out.
Steamworks wishlist actions, 1 to 28 September 2025: 1,200 additions and a balance of 198.
Steamworks wishlist actions, 1 to 28 September 2026: 2,163 additions and a balance of 851.
Wishlist actions, 2025 and 2026.

What the studio bought

A Steam Page Rebuild. The Conversion Verdict, the Page Rebuild Pack and the Revenue Plan arrived in August 2026, and the Conversion Rebuild Report, which reads the result from the studio's own Steamworks, is due on 13 October 2026. The studio made every change on its own page; we never touch a client's Steamworks. The changes themselves aren't published here, because they're the work a client pays for.

Two days after the new page went up, before any of these results were in, the studio signed a second title with us.

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