Studio flagship for one funded title
Get the page, demo, campaign, and launch working from the same commercial answer.
The page can promise one game while the demo, campaign, and launch plan point somewhere else. Steam Growth Rebuild finds what is limiting demand or conversion, then connects the presentation, measurement, economics, and implementation work to the same answer.
ContentCrepe stays with the work through the agreed reviews. We own the commercial judgment, direction, sequence, and handoff. Your team keeps control of production and publishing.
Send us your Steam page Inspect the proof and work sampleFind the disconnect before the budget becomes fixed.
A good fit when
The team can still change an expensive commercial choice.
This service covers one funded title. Teams that need only asset production, campaign operation, a second title, or open-ended support need a different scope.
One funded title has a real commercial or launch decision at risk.
The page, demo, campaign, economics, and launch are being decided in separate rooms.
A decision-maker and implementation owner can act during the project window.
The opportunity or avoidable spend is materially larger than the starting fee.
What this clears up for your team
Fewer conflicting instructions for the same title.
Separate debates about the page, demo, campaign, and launch
Possible fixes with no order of priority
Briefs built around different player promises
Spending without success measures or stop conditions
No clear owner for approval or publication
At handoff, your team has
Work your team can assign, review, and ship.
Your proposal lists the exact work. The handoff turns each recommendation into something an owner can pick up.
- Service
- Steam Growth Rebuild
- Starting price
- Starts at $12,500
- Typical timing
- Usually eight to twelve weeks
A commercial diagnosis across four broad areas, with recommendations supported by the available evidence
Game positioning and Steam-page rebuild direction
Stage-appropriate direction for the demo or beta
Direction for creators, festivals, and marketing channels
Campaign planning, measurement, and financial scenarios where included in scope
An implementation plan with named responsibilities, agreed review points, quality checks, and the contracted test, launch, or handoff review
Project sequence
The diagnosis stays visible through every review.
Evidence intake and kickoff
We record the title, evidence, economics, timing, constraints, decision-maker, and implementation owner.
Diagnosis
We test the audience, game or demo, Steam page, and traffic before ranking the first problem.
Coordinated rebuild
We connect the presentation, demo, campaign, economics, measurement, and launch work listed in the proposal.
Implementation and reviews
The implementation plan connects approved work to named responsibilities, quality review, and the working sessions included in scope.
Handoff and measurement
The work ends with the agreed test, launch, or handoff review and a practical record for the team.
Responsibilities and likely extra costs
You know who handles each part of the work.
- ContentCrepe
- The analysis, direction, copy, briefs, plans, boards, quality checks, and reviews listed in your proposal.
- Your team
- Accurate evidence, approvals, budget, an implementation owner, and normally making and publishing the changes.
- Outside production
- Art, trailers, localization production, media, creators, events, engineering, and vendor work unless written into scope.
- Additional follow-through
- Reviews inside the Rebuild are included. Later implementation or QA work requires a separate fixed-scope order.
Work outside the standard scope
- Engineering, certification, legal work, localization production, paid media, events, creators, and third-party vendors unless written into scope
- A second title or open-ended work after the agreed project window
- Guaranteed wishlists, revenue, visibility, placement, coverage, or conversion
Before the next commitment
Tell us which decision will be expensive to reverse.
Include the title and the commercial choice facing the team. Sending it does not start a project. You will receive a personal fit answer within two business days.