FAQ

Buying questions, answered plainly.

Prices are public. These answers cover what you get, who handles implementation, how we treat evidence, and what stays outside the project.

Why is this worth more than a page review or free advice?

A page review can be enough when you already know the page is causing the problem and only need a second set of eyes. ContentCrepe is for cases where the same weak number could come from audience demand, the game or demo, the Steam page, or the traffic reaching it. We compare all four, identify the most likely cause, and give the team a practical first move. The fee covers a supported decision about where to put time and budget.

What does our team get at handoff?

The exact files depend on your proposal. A typical handoff includes the diagnosis and supporting evidence, important uncertainty, page or positioning direction, relevant creative briefs, starting measurements, and an implementation plan. The plan connects approved recommendations to named responsibilities and agreed review points. Your team receives materials built for day-to-day use.

Who implements the changes?

ContentCrepe completes the diagnosis and strategy work listed in the proposal. Depending on the scope, that can include direction, copy, briefs, reviews, and measurement work. Your team normally creates or commissions production assets and publishes changes in Steamworks. Each core service includes a bounded review of the agreed priority work. Further implementation or QA help can be quoted as a separate fixed scope.

What proof can I inspect?

Start with the Proof page. The Myosuki operator case links to six dated records and documents two Daily Deal selections made by Steam. You can also inspect a curated fictional work preview and the public method. Myosuki is operator evidence. It is not an external client result, and it cannot predict how another game will perform.

Open the proof hub Inspect the sample dossier

What might we pay for beyond the consulting fee?

A recommendation may call for art or trailer editing. It may also require localization production, development, QA, media, creators, events, or another vendor. Your team will need time to approve and publish the work, then measure what happens. Those costs are separate unless your proposal explicitly includes them.

Which service fits us?

Start with the decision in front of you. Indie is Steam Launch Foundation: Fixed $4,950, with standard timing of four to six weeks. Studio is Steam Growth Rebuild: Starts at $12,500, usually eight to twelve weeks. Publisher is Portfolio Growth Director: Starts at $30,000 per quarter, with a three-month initial term, one active-depth title, and up to two monitored titles. Under-resourced indie teams may ask to be considered for the Indie Game Scholarship, which subsidizes Studio-level work rather than adding a fourth service. If the choice is unclear, describe the decision in the inquiry form. We will recommend the service that fits.

How long does the work take?

Steam Launch Foundation normally takes four to six weeks once the starting material is ready. Steam Growth Rebuild usually takes eight to twelve weeks. Portfolio Growth Director begins with a three-month term. Your proposal states the actual schedule, dependencies, review windows, and factors that could move a date.

How do you tell whether a change worked?

Before interpreting a change, we define the starting metric, relevant player group, data source, comparison period, and important external events. That keeps an ordinary before-and-after chart from being treated as proof. The review explains what the available evidence can and cannot support.

What if the best answer is to delay, spend less, or stop?

Then we say so. The useful first move may be a smaller test, more product or demo work, a later marketing beat, a narrower scope, less spending, or the end of a tactic. That recommendation may prevent the team from paying for another campaign that is unlikely to help.

When is ContentCrepe not a fit?

Look elsewhere if you need guaranteed wishlists or revenue, emergency launch-day operation, a replacement for your product team, or production work outside the signed scope. A project also needs someone on your side who owns the decision, enough evidence to examine, and enough time to act.

What is guaranteed, and what is not?

The agreement defines the work, evidence standard, responsibilities, reviews, price, and delivery process. ContentCrepe does not guarantee wishlists, revenue, Steam placement, or virality. Any forecast is an estimate. Steam and other third parties control their own decisions. Your signed agreement states what we will do and who is responsible for what.

Who is accountable for the recommendation?

Toffee leads the work directly, makes the final recommendation, and approves everything listed in the proposal. Toffee is the founder of ContentCrepe and the Creative Director and Steam operator at Myosuki. The proposal names any specialist production or support before the work begins.

What happens after I send an inquiry?

We reply to every inquiry within two business days, including when we do not recommend a fit. We may invite you to a fit call, ask you to prepare something specific, or explain why we do not recommend a project. The form starts a conversation, and you will get a straight recommendation about what to do next.

What data or account access do you need?

Start with a public Steam page or footage and the commercial decision that is stuck. If a conversation progresses, the proposal will name any private evidence needed and how it should be shared. Do not send passwords. ContentCrepe never needs your Steam password, recovery codes, or unrestricted financial account access.

One route

Send the page and the decision at risk.

We will tell you whether an Indie, Studio, or Publisher conversation makes sense. We may suggest waiting or decide there is no fit. We reply to every inquiry within two business days, including when we do not recommend a fit.

Send us your Steam page